This week, I focused on editing the sounds for Bio-Shock Infinite so I would have a fresh mind when it came to looking music for Rayman Legends.
My main focus was diegetic sounds, instead of trying to manipulate sounds to create a certain mood within the clip. I choose this strategy as I wanted the section to sound isolated and lonely throughout, especially with the notion of the previous games in the series.
Starting with footsteps, I tried to build spatial aspect within the clip. Then I started to build up on diegetic sounds of anything moving within the building. Once the characters are outside, I added bird song and wind so it gave a realistic feeling towards the end of the clip.
I added a small piece of music to the clip, to emphasis the feelings and emotions portrayed by one of the characters, however throughout the clip I haven’t used any music as I felt it was more effective than any music I could find in any libraries.